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Unity Asset Store

FAQ

Frequently asked questions

Straight answers about licensing, compatibility and support.

Before you buy

Can I use a product in a commercial game?

Usage is governed by the Unity Asset Store EULA and the license selected at checkout. Review the current Unity license terms for your team and organization before purchase.

Which Unity version should I use?

Each product page lists its original or supported Unity version. Using the listed version is the safest starting point before upgrading a copy of the project.

Do the templates support Android and iOS?

The current mobile templates are intended for Android and iOS workflows. Some products also list WebGL, standalone, Amazon, Samsung, or Windows store support on their product pages.

Are ads and in-app purchases included?

Most products include Unity IAP and common advertising integrations. Exact networks and setup resources are listed on each product page. Third-party SDK versions can change, so verify compatibility before updating dependencies.

Can Hyperbyte customize or publish the game for me?

Customization and publishing assistance may be available as a separate service. Submit a pre-purchase or general inquiry with your scope, target platforms, and expected timeline.

After purchase

What do I receive after purchasing a product?

Purchases are delivered through the Unity Asset Store. You receive the Unity package and any documentation or setup resources included with that product.

Where should I start after importing a package?

Start with the documentation linked on the product page, import into the recommended Unity version, open the included demo scene, and confirm the project runs before changing SDKs, themes, or gameplay settings.

How do I use the documentation and setup guides?

Use the product page resources first. They usually include documentation plus focused setup notes for ads, in-app purchases, demos, and configuration. Follow them in order and test each system before moving to the next.

Should I modify the original project directly?

Make a backup or version-control branch before editing. For larger changes, keep a clean copy of the original package so you can compare settings, scripts, and prefabs while customizing your project.

Can I upgrade the Unity version or third-party SDKs?

Yes, but use the listed Unity version as the baseline first. Upgrade a copy of the project, then test gameplay, ads, IAP, localization, scenes, and build targets after each major change.

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